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EVERYTHING ABOUT 0.5 & The Future of PoE 2 - Interview with Jonathan & Mark ft. @dmdiablo4
MASSIVE thanks to Jonathan & Mark for joining us for the Tavern Talk.
Check out my lovely co-host!: @dmdiablo4
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♬ FREQUENTLY USED MUSIC FROM EPIDEMICSOUND
https://www.epidemicsound.com
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Edited by kikis:
https://twitter.com/Kikis118
https://www.youtube.com/c/KikisIsBadAtGames
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Timestamps
00:00 - Intro
01:37 - Was there a point where the scope of the patch got too big?
03:15 - Why players struggled with the previous Endgame
08:57 - The decision to save the final Acts for the 1.0 release
17:44 - Diagnosing a bad build vs. bad game balance & monster density
30:34 - What 0.5 change will have the biggest impact on new players?
40:12 - The Fortress: Is it intended to be the first Endgame experience?
48:39 - Early Waystone level curves and difficulty scaling
52:35 - Atlas Masters and solving the Atlas tree respec problem
56:29 - The philosophy behind maxing out League Mechanic Trees
01:01:50 - Using player agency and the Atlas to respond to the economy
01:06:11 - Multi-boss encounters & Destructive Play style farming
01:09:24 - Ruins of Alder, Runic Ward, and designing new defenses
01:14:15 - Using Expedition to hyper-juice rare mobs
01:18:47 - Deciding what to reveal in teasers vs. keeping secrets for discovery
01:23:17 - Terraforming the Infinite Atlas & future board-game style mechanics
01:26:12 - Balancing emerging mechanics vs. preemptive nerfs
01:27:25 - Lessons learned from integrating past leagues into early PoE2
01:33:15 - Breach Genesis Tree: Making league drops better than world drops
01:38:00 - Educating players on target farming & the fate of "Alch and Go"
01:43:59 - Do "hideout warriors" have to play the mechanics to craft?
01:49:11 - The powerful new Breach Amulet (free persistent aura)
01:52:03 - Delirium Jewel crafting & thoughts on the current Jewel meta
01:57:45 - Miscellaneous section begins: What is going on with TOTA?
02:02:21 - PoE2 Unique Item philosophy & the mid-game Unique shortage
02:12:55 - The issue with max sockets on build-defining Uniques
02:15:57 - Fixing the Tame Beast level requirement vs. Ascendancy node trap
02:17:45 - What happens between 0.5 and the 1.0 launch?
02:24:59 - Rapid Fire: Ubers & Aspirational Content
02:27:14 - Rapid Fire: Why were Recombinators / Error removed?
02:29:09 - Rapid Fire: The new Corruption mechanic (multiplier vs. randomizer)
02:31:04 - Rapid Fire: Why are Divine Orbs more common now?
02:33:12 - Rapid Fire: Performance and stability improvements
02:34:25 - Rapid Fire: Is Hexblast and Chaos DOT getting some love?
02:35:29 - Outro
#pathofexile #poe2 #poe
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