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Diablo 4: Lord of Hatred Is What Diablo 4 Should Have Been
Is Diablo 4: Lord of Hatred worth buying? After 41 hours with the expansion, I’m ready to give my full review.
Lord of Hatred makes Diablo 4 bigger, deeper, and more satisfying in almost every way. The campaign is strong, the new region is gorgeous, the Warlock is now my favorite class, build diversity feels better than ever, and the new systems - including War Plans, activity trees, the Cube, crafting, talismans, charms, and sets - give Diablo 4 the kind of endgame structure it has needed for years.
That said, it is not perfect. Inventory and stash pressure are a major problem, early progression can feel too RNG-dependent, some systems still need refinement, and a few design choices may not land for everyone.
But overall, Lord of Hatred feels like the version of Diablo 4 that should have launched. If you previously enjoyed Diablo 4, this is absolutely worth playing. If you bounced off Diablo 4 early but wanted it to become a stronger action RPG, this may be the best time to come back.
This review is spoiler-free. I’ll be covering the story separately.
Diablo 4 Lord of Hatred Season 13 Ultimate Beginner Guide: https://youtu.be/QQ0OLpNF7Fc
Time stamps:
00:00 Intro
00:28 TLDW Verdict
03:20 Launch
04:05 Campaign
08:38 Quality of Life
11:39 Progression
16:56 Classes
21:16 Systems
29:39 War Plans
39:42 Crafting
42:50 Items
46:08 Talisman
52:00 Cow Level
52:47 Inventory Clutter
59:22 Story
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Executive producers: Kiskaloo, Zaeith
Special thanks: John Dwyer,
Joshua Dotson,
MaiaNashira,
Nazgren, Arcthorin,
Lamer of Sweden
, Neme5i5,
Nicholas Lautner
, Remiehneppo,
Toioiz,
Tony Duran,
Valentine Judnich,
zoomsp
#Diablo4 #LordOfHatred #DiabloIV
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